Pixar Sub-D, all-Quad meshes are highly recommended.
#Modo 801 mesh fusion code
More on Fusion Source Meshes (including code tweaks we have planned): Meshes with triangles will force SDF to use higher densities and therefore impact performance. Fixed by avoiding unnecessary script calls (linking Strip Item channels that were already linked). In some rare cases, Modo was crashing when user clicked on a Strip in the 3D Viewport. The Schematic Channel Cleanup functions were not removing the 'Output SubDivs' Channel from Mesh Nodes. Schematic Pie Function Cleanup - Minor Script fix.Fixes Errors when using the Extra Row Output Mesh Option together with Fusion UVs. This Fusion SubD Toggle now works on Source Mesh Instances found in Schematic Fusion Items as well as Source Meshes in any Fusion Items. Icon Switching with Alt Commands - Fixed all Alternate Icons for various Fusion Buttons.Center to Bounds Workaround - Script workaround of Modo behavior when applying Center to Bounding Box command to meshes with visibility off.Also added Alt-Command for 'Dup & Convert to Mesh' allowing repeat with prev/default Output Mesh settings with no intervening popup. Moved naming of output mesh to the Output Options popup - avoiding need for 2nd popup & associated delays. Streamlined Output Mesh UI - Script Improvement.New Qbics - All Qbic Mesh Assets now have UVs - Same set of geometries.Please see new 'MeshFusion 104 UVs' video on the help site. Reflection Removed from FusionSurface.lxp Preset - Probably shouldn't have been there in the first place, but specifically removed because it was causing odd GL rendering in Linux when combined with our translucent FusionSource material.Turn on the visibility of the Fusion Item Disable the Mesh Fusion UVs on the itemĥ. Turn off the visibility of the Fusion ItemĢ. To disable Mesh Fusion UVs on a Fusion Item after using them to display a texture:ġ. Here's a workaround (only needed for Modo 701): UVs On/Off Bug - 701 Only (Modo Bug) Turning the New Fusion Mesh UVs option Off causes problems or crashes in Modo 701. More on Setup & MeshFusion Layouts in a Video on this page: If desired, Use the Form Editor to re-assign a key to the Fusion Pie pie menu (Kit assigns to Ctrl-f).Choose one of the Fusion Layouts from MODO's Layout>Layouts Menu.
#Modo 801 mesh fusion install
Simply download the installer from your account, open MODO and drop the LPK into it to install the kit. The kit is now delivered using an LPK installer. That adding material to that site frequently. More Videos and Documentation are available on the Fusion Website. This Kit contains some HTML That may be accessed through MODO's Help>KitHelp Menu. Part one lays the fundamentals, before moving on to more difficult modelling tasks in part two.New Kit 104 Features are described in videos on this page: This training is part one of a two-part tutorial, with the next instalment tackling a more complex and advanced modelling challenge. With Mesh Fusion the model is straightforward to create, and also to edit afterwards (which would be impossible with a regular SDS model). The tutorial also explores the pros and cons of using procedural models versus destructive modelling for source mesh creation, outlining the advantages and disadvantages of both approaches.Ī technique which uses N-Gons as the source of trim meshes is shown, allowing for a great deal of freedom when it comes to creating cutter geometry, freeing artists from having to plan fussy SDS trim meshes.įinally, a step-by-step hard surface modelling tutorial completes the training, building an asset (a key) which would be extremely difficult to create with standard SDS modelling methods.
#Modo 801 mesh fusion how to
The tutorial starts from the ground up, laying out the basics in order to build a solid foundation, then moves on to more detailed discussions of topics such as the ideal topology of source meshes, how to create final meshes with the best possible UVs, how to avoid Mesh Fusion errors, and how to blend Mesh Fusion Strips with source mesh edge bevelling. The thoughtful strategies outlined in this tutorial will greatly facilitate your work and help you avoid issues when creating complex models. Mesh Fusion is the most robust and easy to use boolean system for SDS modelling, and it allows for the creation of very complex hard-surface models with simple shapes as building blocks. It will teach you the best strategies to approach a Mesh Fusion model, from planning the initial topology to creating production-ready meshes while avoiding common pitfalls and problems. This tutorial is designed to give you a solid foundation for working with Mesh Fusion in Modo. All you need to know to get started with Mesh Fusion in Modo